Exploring Spatial Audio in Rust: An Interactive Demo with AudioNimbus

A few weeks ago, I introduced AudioNimbus, a spatial audio library in Rust for creating immersive soundscapes.

The initial announcement included audio examples, but lacked an interactive demonstration of the library’s capabilities in a real-time context.

I’ve now created an interactive demo that allows exploration of various acoustic environments. The demo is available on GitHub, and the video below provides a walkthrough:

The demo demonstrates the following features:

Both the demo code and the AudioNimbus library are available on GitHub. Give it a try and let me know what you think!