Exploring Spatial Audio in Rust: An Interactive Demo with AudioNimbus
A few weeks ago, I introduced AudioNimbus, a spatial audio library in Rust for creating immersive soundscapes.
While the initial release was well-received, the presentation I gave at the time was almost entirely textual and lacked a practical demonstration for users to hear the technology in action.
So I’ve created a real-time, interactive demo where you can explore various acoustic environments and experience AudioNimbus firsthand. You can try it out now for yourself, or watch the walkthrough video below for a guided tour:
The demo showcases AudioNimbus’s core features, namely:
- Head-related transfer function (HRTF) and Ambisonics: Precise binaural rendering for accurate sound positioning
- Physical occlusion: Dynamic sound muffling when passing through obstacles
- Reflections & reverb: Realistic room acoustics, from tight corridors to expansive halls
Both the code for the demo and the AudioNimbus library are available on GitHub. Give them a try and let me know what you think!