Exploring Spatial Audio in Rust: An Interactive Demo with AudioNimbus
A few weeks ago, I introduced AudioNimbus, a spatial audio library in Rust for creating immersive soundscapes.
The initial announcement included audio examples, but lacked an interactive demonstration of the library’s capabilities in a real-time context.
I’ve now created an interactive demo that allows exploration of various acoustic environments. The demo is available on GitHub, and the video below provides a walkthrough:
The demo demonstrates the following features:
- Head-related transfer function (HRTF) and Ambisonics: Precise binaural rendering for accurate sound positioning
- Physical occlusion: Dynamic sound muffling when passing through obstacles
- Reflections & reverb: Realistic room acoustics, from tight corridors to expansive halls
Both the demo code and the AudioNimbus library are available on GitHub. Give it a try and let me know what you think!